At other points, a simple pistol might have rapid knockback and juggle potential. ![]() Attacks from both Zixu and enemies lack correct hit stun, deal surprisingly heavy damage, and often register damage half a second before an animation connects. When weird combinations are mixed together, the camera highly prioritizes puzzles and hook ledges, leading to a far too zoomed-out view while a battle is still taking place.Ĭombat balance in Loopmancer is all over the place. ![]() This includes snipers firing completely off-screen or invisible foes hanging out on ledges as Zixu traverses upwards. Worst of all, enemies can sometimes be placed in absolutely frustrating locations. Random levels can also interrupt pacing, as an action-packed sequence might suddenly come to a crawl when a platforming puzzle section is unexpectedly jammed in. However, this makes it hard to prepare for a level or gain muscle memory, as situations may not spawn again. On full replays of Loopmancer, the game may even visually “glitch” and scrambles enemy sets to other levels - like finding Kouga ninjas out of place in a mutant camp. Completing all events will eventually lead to the true ending where Zixu finally succeeds.Įach stage will have a random layout - unique hazards, enemy placement, and weapons. The game may at first present an impossible situation - like saving two hostages across town in less than five minutes - only for this to be a cakewalk after five to ten runs of the entire game. Loopmancer is designed with the intent that players will die, try again and eventually become stronger. Zixu may have different leads to follow at certain points, resulting in several alternate endings. All held items can be further upgrades at the police station with the help of tech Dave Ray. Players can invest e-Coins directly into the machine and even upgrade the initial item, retaining these investments on all subsequent loops. The second option is weapon terminals found randomly in each stage. The first is direct purchases from the friendly merchant Funk, but his gear is lost if players end up dying. While out on investigation, there are two options for spending Zixu’s e-Coin currency. Prior to a mission, Zixu will be given a selection of three free items - including possible multiples of the same category. Which of these items will be available is completely random. Finally, Skill Chips offer an instant ability with a long cooldown but can otherwise be used an infinite amount of times. Tactical Gear is extremely powerful offensive tech but has limited capacity for the entire level. Zixu can also equip a gun for ranged attacks, though ammo is limited until finding a supply cache. If players defeat enough enemies without being hit, they can execute a powerful “overkill” finishing move that also provides invincibility during the entire animation. He can wield melee weapons of various speeds, strength, and combo lengths. Zixu has a few different weapons, tools, and items to utilize in his quest. But there is no full controller customization, only three presets. PC players should either rebind every key or, better yet, use a console controller. The default keyboard layout is quite uncomfortable, with such combinations as D+Shift > Space > Left Control to execute a dashing hook jump. These will all be used to weave between combat, explorations, and puzzle solving fluidly. Loopmancer has a full range of quick movements, including double jumps, sprinting, evasion, use of a grappling hook, and ducking. Excess Cubes can also be used to purchase new costumes for Zixu or saved to repair healing stations in a level. These can be used to grant permanent buffs like increased health or new attacks. ![]() Some entries also grant either e-Coin money or another currency called Cubes. Clues picked up on a run can be added to the Memento Board, giving additional information on characters, bosses, and other world lore. Zixu has a few additional options before leaving his apartment. If players make it through to the end, Zixu still dies, but this time will retain all saved money and acquired power-ups, making subsequent playthroughs even faster. All unspent currency is lost, but purchased weapons may be reobtained and strengthened, giving Zixu a limited amount of progression even when failing a run. Players must complete all five stages in one life if they die, they are sent back to stage one. He instantly awakens in his apartment as if it was just a nightmare, only to receive a call from his supervisor to begin the Lisbeth investigation. But upon catching up with Long, Zixu is killed by a barrage of gunfire. In a cyberpunk future, detective Xiang Zixu searches for the missing reporter Lisbeth, last seen interviewing gangster Wei Long. Loopmancer is a side-scrolling action game by eBrain Studio.
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